I should expect the pilots I hire to have enough common ******* sense to know that bad guys need to go boom boom without me having to club them over the head each time one shows up.Īs it stand the devs could remove almost HALF of the fleet commands from the game overnight, and noone would even notice for a few days given how USELESS many of them are and have always been. That's the price you pay for being completely hands off.īlackphoenixx a écrit :Why does the game need to play itself even more?īecause I don't want to have to micromanage the hell out of every sector in the game while simultaneously giving fleet commands in a major battle. You just have to tell it where to go when enemies appear which takes like 3 or 4 mouse clicks.īut if you want your sectors to be completely safe without you lifting a single finger after setting up the initial orders you can damn well pay out the nose for it and set up interceptors every 80km instead. Multiple sectors even if your miners have good shields and you use something fast like a Gorgon. In fact that's exactly as it should be - a player micromanaging or doing a task themselves should always be more efficient than simply clicking 2 buttons and leaving the AI to do it by itself.Īs i said above you can easily guard an entire sector with a single frigate. There is nothing wrong with NPC behavior not being perfectly optimized without actual player input. Why does the game need to play itself even more? Valhalla Awaits a écrit :What the game really needs is a "working" defend sector fleet setting that causes your ships to IMMEDIATELY go after ANY hostile target that pops up in ANY of your ship/station/statilite's radar ranges. You'll also be swimming in mod parts, hacking tools and SETA components. Set up a scout or courier to repeat orders collect items in the HOP border sectors and you'll get a steady trickle of them without having to comb station traders manually. You don't have to farm seminars to level every pilot up to 5 stars but at least making sure they have 2 already makes a huge difference (you can give out seminars over comms btw, don't have to fly there) and you can easily get hundreds of 5 star service crew from buying a builder ship and having it build stations.ġ-star piloting seminars also drop fairly regularly from the inter-faction conflicts. A multi-frigate escort is simply overkill.Īlso crew skill for miners has a huge influence on mining speed (A 3-star average crew is about 3x as effective as a 1-star one) so you can look into improving that to reduce the number of ships you have to protect (or at least expand without having to increase it as fast). A well equipped frigate can handle them easily alone, especially with defense drones out. If you want it to you can just use repeat orders with attack targets in range to have it patrol your mining areas.Īlso no non-base khaak spawn i've ever seen needed more than 5-10 interceptors to deal with, if that. It doesn't NEED to work completely without your input. Your miners get attacked, you give your frigate in that sector an attack order and go back to what you were doing and it'll be calm for an hour or two unless there's a base. It's not like Khaak attacks happen every 5 minutes. You don't need a fleet of M ships, all you need a single frigate in the sector you're mining in and the willingness to make 2 clicks to give an attack order when your miners call about being attacked by khaak. And even policing or Patrol the ships dont respond to miners getting attacked (Its dumb police should respond to attacks in the sector). I really do not want to give every miner a escort of M ships that would be spendy just to speed up the return. I love the look of the new TER ones on a side note.Īny one have any ideas on how to make this better, with the nerfs and how demanding the TER production line can be its taking me 50+ L miners to keep up with just one large factory. Making the fast ones like Split/Para ones kinda bad. The problem is even after testing M Flak seems the best for killing Kha'ah that spawns on them but still will not really get the job done so all that really happends is they keep the L ship from using travel drives so it slows the return speed of the ship. M Miners get wrecked by Kha'ak now and I would take an epic amount of Kha'ak to kill a large so I have moved to large. With the nerf to mining and would seem to be the abundant Kha'ak spawning on them I have been trying to keep stations stocked.
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